How Cerberus handles data. Written to be read, not to bury things in legalese.
Cerberus Anti-Cheat is a beta product developed by the Cerberus Team ("we", "us"). This policy explains what data the Cerberus SDK and backend services collect, how it's processed, and what rights you have over it.
The short version: we process almost everything locally on the player's machine. Only detection events with anonymized metadata leave the device. We collect zero personally identifiable information (PII).
The Cerberus SDK runs on the player's machine during active game sessions. It processes the following data locally:
When the SDK detects a potential cheat, the following is transmitted to our backend over TLS 1.3:
We do not transmit: game memory contents, screenshots, keystrokes, browsing data, file system contents, running process lists (beyond game-relevant modules), or any telemetry about player behavior outside of cheat detection.
Cerberus does not collect, store, or process any personally identifiable information. We don't know who players are. We work with anonymized session tokens and hashed hardware IDs. Player identity mapping (e.g., Steam ID to a ban record) is handled entirely by the game studio's integration -- we provide the detection, they manage the identity layer.
After retention periods expire, data is permanently deleted from all systems including backups. We do not archive detection data indefinitely.
Even though we don't collect PII, we respect data subject rights under GDPR, CCPA, and similar frameworks. If you believe Cerberus has processed data related to you, you can request:
To exercise any of these rights, contact privacy@arsenalrx.dev. We respond to all requests within 30 days.
Cerberus acts as a data processor on behalf of game studios (the data controllers) who integrate our SDK. Studios determine how detection results are used (e.g., banning, flagging for review). We process data strictly according to our partner agreements and do not use detection data for any purpose beyond anti-cheat services.
Our backend infrastructure runs on dedicated servers in the EU (Frankfurt) and US (Virginia). Detection data is encrypted at rest (AES-256) and in transit (TLS 1.3).
Detection data may be processed in either our EU or US data centers depending on the game session's region. For transfers from the EU to the US, we rely on Standard Contractual Clauses (SCCs) as our legal basis. All cross-region transfers use encrypted channels and are subject to the same retention and deletion policies.
The Cerberus SDK does not use cookies. Our website (accerberus.github.io) uses only essential cookies:
We do not use analytics cookies, advertising cookies, or any third-party tracking. No cookie consent banner needed because we only use strictly necessary cookies.
We'll update this policy as Cerberus evolves from beta to general availability. Material changes will be announced on our changelog and communicated to partner studios. The "last updated" date at the top of this page always reflects the most recent revision.
For privacy questions, data requests, or concerns:
Email: privacy@arsenalrx.dev
We aim to respond to all inquiries within 5 business days.