Senior Combat Designer
Austin, TX — hybrid
Own the design of heroes and weapons in Riftbound Arena from first grey-box prototype through live balance. You will work directly with the Game Director and a dedicated engineer and animator on each hero.
What you'll do
- Prototype new heroes and abilities in Unreal Engine 5 blueprints, and drive them from grey box to shippable with an engineer and an animator.
- Own weapon and ability tuning data — spread, falloff, cooldowns, resource curves — and the reasoning behind each value.
- Run weekly playtests, gather structured feedback, and turn it into a prioritised change list rather than a vibe.
- Read match telemetry and high-ladder VOD alongside our analyst to identify dominant strategies before the community has to tell us.
- Write the design half of the seasonal patch notes, in plain language, including the changes people will dislike.
What we're looking for
- Five or more years in game design with at least one shipped multiplayer action or shooter title.
- Hands-on scripting or blueprint prototyping — you can build the thing, not just describe it.
- Comfort defending a design decision with data and then changing your mind when the data changes.
- Deep familiarity with competitive shooters as a player, at whatever rank.
To apply, email a CV and a short note about a balance change you'd defend to careers@cindercreststudios.com with the role name in the subject.