Update Delivery

How Cerberus delivers protection updates to your game — without requiring downtime or client patches.

How Updates Reach Your Game

Cerberus uses a layered update pipeline so your game stays protected without requiring downtime or client patches. Most updates are transparent — your players never notice them. Here's how each type flows from our team to your live environment.

01
Threat Research
New cheat sample analyzed
02
Signature / Model
Pattern or weights generated
03
Internal QA
FP tested on replay corpus
04
Staged Rollout
Canary → 10% → 100%
05
Live
Active across all regions
Update Types
📄
Signature Updates
Continuous · multiple times per day
New cheat signatures pushed to all regions via CDN. The client-side engine pulls fresh signatures on session start and periodically during play. No restart required.
NO ACTION REQUIRED
🧠
AI Model Updates
Bi-weekly · hot-swapped
Retrained behavioral AI weights are deployed via hot-swap — the engine loads the new model between scan cycles. Brief inference latency spike (~5ms) during transition, no downtime.
NO ACTION REQUIRED
🛡️
Driver Updates
Monthly · with SDK release
Kernel driver updates ship with the SDK. Partners pull the new SDK version and include the updated driver in their next game patch. EV code-signed, WHQL certification pending.
SDK PULL REQUIRED
Emergency Hotfixes
As needed · fast-tracked
Critical fixes (FP spikes, security patches) bypass the normal cycle and deploy within hours. Partners are notified via webhook and status page. May require an SDK pull for driver-level fixes.
WEBHOOK NOTIFICATION
What This Means for Partners
ScenarioUpdate TypePartner ActionPlayer ImpactDowntime
New cheat detected in the wild Signature None None — signatures sync silently Zero
Improved aim analysis model AI Model None ~5ms latency spike during swap Zero
New hardware fingerprinting capability Driver + SDK Pull new SDK, ship in next patch Included in your regular game update Zero
False positive spike on a game overlay Hotfix (Sig) None — whitelist pushed automatically Affected sessions released from hold Zero
Critical kernel vulnerability patched Hotfix (Driver) Emergency SDK pull recommended Players update on next game launch Minimal
Scheduled maintenance window Infrastructure None — detection falls back to cached sigs Dashboard may lag briefly 2-4 min
Recent Deployments
SDK Compatibility
Current SDK
--
Minimum Supported
v0.4.0.0b
Deprecation Notice
v0.3.x EOL — no longer receives signature updates
Supported Engines
UE5.3+, UE5.4, Unity 6, CryEngine 5.7, Godot 4, Custom (C++ SDK)
📡
Webhook Notifications

Partners receive webhook notifications for all update types. Configure your endpoint in the API dashboard to receive real-time deployment events. Each payload includes the update type, affected components, changelog summary, and whether any partner action is required. Webhooks fire at each rollout stage (canary, 10%, 100%) so you can track deployment progress.

Delivery Metrics
Driver Load Success