Free to download, free to inspect

Both packages are plain zips: a PowerShell script and a C/C++ source tree. Nothing in them phones home. File names, sizes and hashes below are read from the signed release manifest, not typed by hand.

Tool · for players

Cerberus Readiness Check

No account required

A read-only PowerShell script that checks the fourteen things the driver needs on a player's PC — OS build, Secure Boot, TPM, VBS/HVCI, DMA protection, test-signing, VM markers — and prints a verdict plus a short readiness code you can decode at /readiness/. It makes no network calls and writes nothing outside the folder you run it from.

Version
Size
Released
Minimum OS
SHA-256 ·
In the zip
  • Loading manifest…
SDK · for studios

SDK evaluation build

No account required

The public header, an evaluation runtime stub that compiles and links in place of the real library, the C# binding, C++ / Unreal-style / Unity-style examples and a CMake project. It lets you wire up init, sessions and callbacks before you have a partner key. It does not include the kernel driver, the production library, or any API connectivity — detections are simulated.

SDK version
Size
Released
Minimum OS
SHA-256 ·
In the zip
  • Loading manifest…

What is not on this page

The parts that actually enforce anything are tied to a partner key and a manual review. We don't publish them as static files — not because they're secret, but because a driver that installs on any machine that finds the URL is a liability for us and for you.

Runtime · partner portal

Cerberus partner runtime

Partner account required

Delivered through the partner portal after key issuance. The signed driver and the production .lib are never published here. Each package is built for a specific partner and title, so the file name, size and hash differ per studio and are shown in the dashboard, not on this page.

  • bin/cerberus_driver.sys — EV code-signed kernel driver (WHQL pending)
  • lib/cerberus_sdk.lib · lib/cerberus_sdk_d.lib — production static library, release + debug
  • docs/integration_guide.pdf
  • tools/cerberus-diag.exe — driver / key / hardware diagnostic

Delivery: partner portal. Provisioning is reviewed manually, typically 2–5 business days after a key is issued.

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Check what you downloaded

Both checks run in your browser with WebCrypto. Nothing you drop here is uploaded — the file is hashed locally and compared against the manifest above. If you'd rather not trust a web page for this, the equivalent command-line steps are shown alongside.

Verify your download

Drop a zip (or choose one) to compute its SHA-256 locally and match it against the published artifacts.

Drop a file here or click to choose · hashed in your browser, never uploaded
Command line: certutil -hashfile <file> SHA256 on Windows, sha256sum <file> elsewhere.

Verify SHA256SUMS signature

The checksum list is signed with our Ed25519 release key. This fetches SHA256SUMS.txt, its .sig and the public key and verifies them in the browser. Some browsers don't expose Ed25519 in WebCrypto yet — in that case use the openssl command below.

# from the folder holding the three files (openssl 3.x) openssl pkeyutl -verify -pubin -inkey cerberus-release-signing-key.pub -rawin -in SHA256SUMS.txt -sigfile SHA256SUMS.txt.sig # then check the zip you downloaded against the list sha256sum -c SHA256SUMS.txt --ignore-missing
ChecksumsSHA256SUMS.txt SignatureSHA256SUMS.txt.sig (raw 64-byte Ed25519) Public keycerberus-release-signing-key.pub (SPKI PEM) Key ID Fingerprint

How versions work

Read from the manifest so it can't drift from what the build script actually did. Engine builds ship to players through the runtime updater and are not re-cut into SDK releases; the SDK tracks the engine minor.

SDK versioning

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Support window

Channels

Manifest generated by . Schema v.

Previous versions

Archived SDK builds are not served from this site. Partners who need one for a migration can ask support and we'll provide it from the release archive.

ArtifactVersionReleasedStatus
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