Senior Gameplay Engineer (Weapons)
Responsibilities
- Own the weapon systems layer in Ashfall Protocol: ballistics, recoil, handling states, and attachment effects.
- Work with design to turn reference data into tunable values, and keep those values authored in data rather than code.
- Maintain and extend the weapon test harness so a handling change can be measured, not argued about.
- Investigate hit-registration reports end to end, from client input through server reconciliation.
- Review gameplay code from the wider team and mentor two mid-level engineers.
Requirements
- Five or more years in gameplay engineering with at least one shipped title.
- Strong C++ and practical Unreal Engine experience (UE4 or UE5), including replication.
- Comfortable reasoning about client prediction, server authority, and the failure modes of both.
- Able to read a technical reference on small arms and turn it into something playable.
Apply to careers@vantagepointgames.com