Three generic approaches, side by side

"Legacy Signature-Based AC" means older pattern-matching tools with little or no behavioral or hardware layer. "Behavioral-Only AC" means modern AI/ML detection with no kernel integrity layer and no hardware/DMA layer. Neither label refers to a specific product.

Capability Legacy Signature-Based AC Behavioral-Only AC Cerberus (4-Layer)
Detection Coverage
Kernel-level integrity protection
DMA / hardware attack detection
Firmware-level device verification (TPM 2.0)
Real-time behavioral AI (aim / movement analysis)~
Cross-player / server-side anomaly correlation~~
BYOVD / vulnerable-driver blocking
Hardware-fingerprint ban-evasion detection
Transparency & Honesty
Publishes a false-positive rate publicly0.14%not zero — published, tracked live
Publishes detection-rate ranges (not just marketing claims)58-92%varies by vector, not 100%
Public status page with uptime & incident history~
Zero telemetry / zero PII collected~
Deployment & Footprint
Runtime-only (no always-on background driver)~
No third-party driver conflicts
DRM integrity verification
Lightweight install (no kernel driver at all)~kernel driver required for Layer 1

When legacy AC is still fine

Most vendor comparison pages pretend there's no trade-off. There is one, and it's worth naming plainly.

⚖️

Kernel-level coverage is a real cost, not a free upgrade

Layer 1 (Kernel Integrity) is what makes hardware/DMA detection and BYOVD blocking possible — but it also means installing a kernel driver, which is a heavier footprint than a purely usermode or behavioral-only solution. That's a legitimate thing for a studio to weigh, not a detail we'd rather skip past.

A few situations where a lighter, signature-only or behavioral-only approach may genuinely be the better fit:

  • Very small titles without competitive or economic stakes. If there's no ranked ladder, no real-money economy, and cheating mostly means one annoyed player rather than a broken match, a kernel-level driver is probably more infrastructure than the problem calls for.
  • Studios not ready to support kernel-driver certification overhead. EV code-signing, WHQL certification, and ongoing driver maintenance are real, ongoing engineering commitments — not a one-time integration step.
  • Platforms where a kernel driver isn't allowed or practical. Some storefronts, consoles, or sandboxed environments restrict or prohibit kernel-level components entirely, which rules the approach out regardless of detection quality.
  • Early prototypes and pre-launch builds. If the game itself is still changing shape, a lightweight behavioral or signature layer is often enough until there's an actual live economy or ranked mode worth protecting.

None of the layers above solve cheating completely — ours included. The 58-92% detection range and 0.14% false-positive rate we publish elsewhere on this site describe where Cerberus actually lands today, not a hypothetical ceiling.

Want to see where Cerberus lands for your title?

We're still small, still early, and still adding partner studios one at a time. If you'd like the full picture — including the parts we're still working on — we're happy to talk.

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